A downloadable game


24XS is a pocket-sized solo game, designed to fit on a business card. It features a simple, rules-lite system and it was created as a submission to the Pleasure-not-Business Card RPG Jam.

The rules for the game are printed on the front of the card, with the back being dedicated to an adventure and some tables to help you shape your story. As a result, I've created a selection of different tiny themed adventures to choose from. 

24XS is based on the 24XX SRD by James Tocci under a CC BY 4.0 license


StatusReleased
CategoryPhysical game
Rating
Rated 4.7 out of 5 stars
(7 total ratings)
AuthorDice Ghosts
Tags24xx, bakery, business-card, fae, giants, Print & Play, Tabletop role-playing game
Average sessionAbout an hour

Download

Download
24XS-BAKERY.pdf 440 kB
Download
24XS-FAE.pdf 442 kB
Download
24XS-GIANT.pdf 440 kB
Download
24XS-SUIT-BY-ZEBRAMATT84.pdf 438 kB

Development log

Comments

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It looks lovely! I just got it and will be playing it soon

(2 edits)

Really fun experience playing the shrinking game. I was able to change the rules a little where I narrated a very short game to my partner from options chosen by the dice. She had a blast and it was a nice and easy way to get into the DM position with literally no prior know how. As a plus my partner really got into this game and now wants to play more in the future! Definitely try this out if you have a few minutes or even as a starting point into this genre of board games!

(+1)

I'm so happy to hear that you both had fun, and that it's encouraged someone to want to play more! Literally the best possible outcome I could ask for when someone plays this game!

I really enjoy the bakery setting. 

I died a couple times because of mischief.

(+1)

I'm glad you enjoyed it! I'm r like the bakery one too. Especially the sad ghost that misses cake.

(1 edit)

This is an awesome adaptation of 24XX! I love how neat and concise it is. May I ask why you chose to use landscape view instead of portrait like 24XX?

(+1)

Thank you! A little of it was to do with wanting to create symmetry on both sides of the card but mostly it was to make better use of the available space. Having the two columns helped fit more content on the card, as it led to less wasteful line breaks.